Rayman Jungle Run and Fiesta Run are among the best platformers on the Apple ecosystem. Apple TV launch title Rayman Adventures can’t quite join that exclusive club.
At times, it’s almost as dastardly, joyful, and as thrilling as those old games. The stages that force you to seek out the proper route through a gauntlet of obstacles and enemies are as as tough and rewarding as a median Jungle Run level. But those well designed platforming challenges are too often punctuated by short, unsatisfying, and samey levels.
Running out of steam
Stages in Adventures area unit usually one among 3 sorts. Combat stages raise you to beat up as several enemies as doable on the thanks to the goal. Lum levels area unit concerning snorting up collectibles. And puzzle stages have you ever trying around for treasure.
Those last ones very create use of Rayman’s new ability: dynamical direction. you’ll currently revolve with a swipe of the Apple TV remote, which implies levels is less linear and you’ll return to choose up stuff you incomprehensible . In general, the controls work well with faucets and swipes holding you (almost) effortlessly jump, spin, kick, dive-bomb, and fly through the stages. The menus area unit a little of a pain tho’, as they are clearly designed for fingers to faucet through.
Anyway. the various stage sorts correspond to the various creatures – Protectors, Inhalers, and Seekers – that area unit fuzzy critters WHO relief bit by bit. By holding you’re taking successful, intake in Lums, and trailing down secrets.
It’s all a part of a absolve to play-friendly system wherever you discover, feed, and collect the creatures. Luckily, the validation stuff is not flagrant, aside from the pseudo-energy system involving incubators (don’t ask), which implies you cannot return previous worlds.That means you cannot get into highscore showdowns with friends, such as you might in Jungle Run. and therefore the need to ace every level (there’s a typical 3 star grading system) is invalidated once you cannot even see your stats on previous worlds.
Put on trial
Most often, the sport rings a bell in my memory of Trials: Frontier. That game was apparently a Trials game, however the joys of motorcycle gymanstic exercise was lessened by a necessity to form cash with thousands of samey stages.
Rayman Adventures certainly feels more like Rayman than Trials Frontier looks like Trials, however the charming hand-drawn art, bouncy platforming fun, and upbeat soundtrack of the Rayman series are showcased to better effect in a conventional premium package.
Update on December 3rd: The mobile version
Rayman Adventures is now available on iOS and Android too. So we gave this smartphone and tablet edition a go, and see how it compares to the Apple TV original. It’ss certainly a more natural fit on mobile. The touchscreen controls work slightly better than those on the cramped Apple TV remote, and the bitesize levels match the way we dip in and out of mobile games.
But the underlying issues – that there are too many repetitive and unmemorable levels that lend themselves more to monetisation than to fun and competition – remain. It’s another colourful, bouncy, and fun game, but it’s not up to the standard of Fiesta and Jungle Run.